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May to Z: Y & Z

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It's coming down to the wire. In the final hour of my self-imposed May to Z challenge I give you the last 2 letters.

Y had a lot more interesting names than I figured to find. I'll give you 4 of the 10 or so I drafted.

First up is Yldrum, derived from the Turkish word for "lightning". He is a devout worshiper of Thronndur, meaning he hardly ever lives his forge and is happiest when the sparks fly from his hammer strikes. Some even believe he is a direct descendant of the forge god because he is one of the greatest living smithies in all dwarvendom. Since the collapse, aka the formation of the Quondam Kingdom, that buried all of the adamantite artisans, Yldrum could very well be the last in a great line of anvil pounders.

He is the father of Torr and grandfather of Torsun, whom the town of Torston is named after. It is so called because a large, unusual pillar of stone juts up from the nearby mountainside. For reasons unknown to man and dwarf alike, this natural obelisk is rich in iron, but not in a pure enough vein as to justify demolishing it for its ore. Yldrum called it Torr's Stone because on the night of his son's birth, just as the bawling babe was born into the world a tremendous crack of thunder peeled across the heavens and a blindingly bright bolt of lighting split the night, striking the pillar. Yldrum took this to be a blessing from Thronndur for the decades Yldrum had spent at his forge in worship. When a human village cropped up at the base of the mountain and trade began with the dwarf clan, the growing town came to be known as Torston.

Another dwarf of significance (because when are the stout, bearded folk ever insignificant?) is Yorgun of the northeastern clans. The name is Norse for George and means "earth worker." It is he who first introduced the iron plow to the humans of Highvale, who otherwise would have had a very hard time of growing enough crops to keep the kingdom fed. It is through his expertise of tilling the alpine soil that the kingdom knew the first great growth of population since the fall of the Atilaen sea culture. Some say that without Yorgun's magnificent invention, humanity would not have had the numbers needed to survive the subsequent fall of Highvale.

The last of the Ys are Yngvor and Yngvul, two battle-hardened dwarf brothers who take their names from the Norse god Freyr and a combination of "warrior" and "battle". These burly brothers are rarely separated and have a running competition for who can crush more enemy skulls or cleave foul spines. They fight best when back to back and outnumbered by almost uncountable odds. They have been surrounded by foes so many times that they have actually lost count. Yngvor claims to hold the high score of 4,382, while Yngvul argues that he is the current champion with 4,401.5 (the half point coming from a shattered shield). There has never been a set goal defined to actually judge which of the brothers is the final record holder. Other clan mates are growing weary of the boasting and bickering and think the final count should be the first to 5,000. However there are others in the unterholm that egg them on with the challenge of seeing if they can best 10,000 foes before they retire. What they have failed to establish is whether that is 10,000 combined or individually.

To bring the challenge to a close I leave you with the letter Z.

When I was digging for Y names, I came across Ylana, a Greek derivative possibly meaning "torch" or "the moon". And I also found that Yll is Albanian for "star". I decided to combine the two into Zyllana, the goddess of the night. While her realm is the darkness of the heavens, it is she who lit the night with the moon and stars. The desert-dwelling Grimalkin (a bipedal cat people) believe that the moon waxes and wanes because it is Zyllana's lantern that disappears and reappears as she travels the sky. They named her wandering "zudiya", meaning forever or endlessly repeating patterns. I made up this word from multiple parts, loosely borrowing from Lithuanian zydras meaning "blue", Zapotec zyanya meaning "forever", and Croatian zejah meaning "star". It is from zudiya that the Grimalkin develop their zodiac of rhythmic star patterns, the repetition of waves meeting the blowing dunes, and the ever intangible horizon of where the ocean never quite meets the sky.

They have also named the seasonal wind zfar - taken from Greek zephyr, meaning "west wind." Zfar is not just a general word for "wind", but rather very specific to the wet winds that blow in from the sea during the annual rainy season. Zfar in and of itself more appropriately means "a coming storm, building on the westward horizon." This refers to any eastbound troubles, be they rainstorms or some other foreboding.

And there you have it! May to Z challenge complete! 

Gnays, Kneddies, and Heejaws - Gnomish Beasts of Burden

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Gnays, Kneddies, and Heejaws are rather smallish ponies/burros/equines.

Rather than sleep standing up like ordinary horses, kneddies will kneel down to sleep, tucking their short legs underneath themselves like cats or camels. Curling up this way into very small lumps means that they will usually go unnoticed by any predators - which is just about everything. Gnomes don't often eat their domesticated equines, but a hungry human has no qualms about spitting one over a fire. Mmmm...kneddy chops. 

They are not suited for riding with a traditional saddle, but instead are arranged into teams for pulling small carts. 

A mare will bear not more than 4 tiny offspring. Ordinarily it is no more than 2, with an odd third runt sometimes slipping in. The chances of a mare carrying and birthing more than 3 [live] offspring is exceedingly  rare. There are hostlers tales of a good breeding mare birthing 2 litters of 4 each before she finally died, but they’re typically dismissed as horse-tales -- they are so called because a horse’s tail only goes up so much naturally before it produces sh*t.

It’s a brutal practice in butchery, but any runts are usually killed shortly after birth because they’re too sickly or would cause competition for feed. To be called “worthless as a kneddy runt" is an incredible insult that will likely result in bloodshed. 

Gnomes are the only humanoid beings small enough to ride such miniscule creatures, and even then, they do so bareback to cut down on the weight of saddle and tack. A single kneddy can only carry 75 lbs reliably. Anything more than that and they will simply tire out or refuse to move at all.

Compared to a regular donkey, the kneddy is quite small. Even a “large” one is not quite shoulder height to a human youth.

If bearing a light single-rider cart, one will suffice, but they can pull no more than the weight of the rider and their possessions. They are not “pack mules” capable of hauling great loads. If the rider/cargo’s weight exceeds 200 lbs combined, it is too heavy to pull (on wheels). If the kneddy is a “companion” animal that carries the weight of supplies on its back, anything greater than 100 lbs is considered too heavy and will risk the animal’s health. For travelers that don’t care much for the animal, they will load it heavy, walk it to death, and then consume the meat. 

The hide of a kneddy is considered unfit for anything more than light gloves. It is not thick enough to warrant foot wear and it is certainly lacking in the durability of any kind of armor. Its hide would need to be at least 4-5 x as thick to be of any use for protection.Gnome maidens will often wear kneddy hide aprons because they are inexpensive to replace should something tear or stain them. 

A team of 2 may pull upwards of 200 lbs (including the cargo and weight of the cart itself). Ordinarily one does not ride with a team of only 2 unless the rider is the only thing being pulled. When hauling goods, the master attaches a set of long reins that pass over or around the cart laden with supplies. The animals cannot exceed the walking pace of a human, so they just trundle along saving the master’s back from toting the weight of a heavy pack. Some gnomes have even devised light canopy carts. The design has wheels a bit taller than the driver and an angled canvas canopy that extends over the driver. They are devised as such so the driver is sheltered from the weather, and in the off chance that the team spooks and runs, the gnome master simply falls flat and the high wheeled cart passes harmlessly o’er top of them.

4 can comfortably pull a rider and cart loaded with up to 300 lbs for medium duration/distance. If one falls victim to injury or predation (completely lacking any natural defense) the rider must either walk beside the vehicle or drop 50 lbs of gear.

 A team of 10 can haul/drag the same amount as a regular horse. To carry 2 riders is considered a reckless strain on the creatures. As such, sometimes only 1 person (up to a normal human) will ride while any companions walk beside the lead kneddies to keep them moving. A responsible gnome child might be put in charge of driving the wagon, while their parent(s) lead the team. 

A heavily laden gnomish wagon would need a team of at least a dozen. They can be arranged in 2 rows of 6, 4 rows of three, or 3 rows of 4. Most common is 3 across (known as a gnomerow). The downsides to traveling this way is that A) it looks a bit ridiculous, B) the harnesses are prone to tangle if the entire team fails to work together, C) because gnomes and gnomerows generally lack adequate defense, they make easy targets for predators (both humanoid and otherwise). 

Kneddies also have a natural fear of water as they are profoundly weak swimmers. Any water more than about knee-deep on a human is cause for panic/hesitation/refusal for a team of these wee creatures.
The advantage of keeping/raising kneddies is that they are small and docile and can be very easily sheltered in stables that resemble shelves upon shelves of the wee things. They are exceeding gentle, almost like a favorite pet, and even the odd unfriendly one cannot deal much physical damage (not more than a human biting a gnome). They don’t eat much, and they can eat darn near anything, up to and including stinging, sour swamp grasses. This iron stomach also allows them to drink even murky, fetid bog water. This is about the only thing nature has given to help these tiny animals survive in an otherwise harsh world. The drawback to these walking garbage guts is that they are prone to noisome flatulence and thereby they usually stink of whatever they’ve been eating.

Pokies and Wullies...With a Bonus Dwarf Murder Mystery

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Goats (males) are known as pokies, sheep (females) are simply wullies.
They come in various colors: black, spotted, brown, and white.

White pokies/wullies are usually found only in the snowy mountains where their hide acts as a natural camouflage. In the spring and/or lower altitudes, the white mountain pokie’s coat turns an ashy gray to better hide it against the rocks. An extremely rare mountain pokie is the Great Black Pokie, with long horns and a thick black coat. Black pokies and wullies are much more common in the domesticated, flatlands breeds, but to have one be completely black (not a mix of color or spots) is almost unheard of.

 For some unknown reason, pokies climb trees – at least shepherds have never been able to figure it out. This odd behavior has never been observed as it occurs. Shepherds simply wake to find that a pokie has climbed a tree. This has led to the belief that pokies can fly - there are even fairy tells of chariots being carried aloft by flying black pokies. In all actuality, it’s a defense mechanism. The male pokie does this so he can literally watch over his flock and genetically speaking, even if the rest of the flock is devoured by a predator, the male’s genes survive to potentially gather another flock and reproduce.

Shaggy ones with long horns are called Great Pokies. They are rare because they were hunted nearly to extinction, by the dwarves, for drinking horns and/or helmet ornamentation. Their long coats also make excellent robes. A black great pokie is 1 in over 2,000. This exceedingly rare specimen has only ever been seen on an exceptional handful of lucky occasions. Dwarves believe it’s a sign of good fortune to come. But if one goes hunting for a great black pokie and either doesn’t find one, or worse, finds one but cannot kill it, these are bad omens of a life of toil, pursuit, and missed opportunity. 

Story
King Ovid Cleft-Foot– so named because once in a drunken, capering reverie he dropped his war axe, splitting his right foot several inches above his toes. He was lucky enough not to lose the foot entirely, but the wound never knitted back together because he wouldn’t stay off it like his physician told him to. He forever walked with a limp. To this day there is a dwarf admonishment to “never dance drunk and barefoot with a battleaxe”.

A pair of dwarf brothers (Hairn and Gote) are in competition for the throne/pokie crown of their father. He challenges them each to find and kill a great black pokie for their coronation feast. Doing so will result in them becoming king. Gote is the eldest and feels that he shouldn’t have to earn the crown; it should be his by right. But the king knows that Hairn would likely make a better ruler because, being the younger, he always understood that people aren’t going to just give you respect, you must work to earn it.

They leave the unterholm by different doors, but end up fairly close to each other in their hunts. Hairn amazingly spots one and fires at it…but misses. The pokie fleas (unbeknownst to Hairn) toward his brother, Gote. Hairn is much disturbed by the omen that he had the crown within his grasp and it slipped away due to his haste. He pursues the pokie. Against all odds he finds it again in the driving snow. This time he steadies himself, takes a deep breath, and fires into the wind. He fells the great black pokie. 

The only reason he was able to hit it is because the pokie’s attention was diverted. Upwind of it was Gote readying his kill shot as well. Because Gote was firing with the wind, and Hairn was on the leeward side of the hill, Gote’s arrow passes over where the pokie was standing. Had it not fallen to Hairn’s shot, Gote may have hit it. As it was, Hairn killed the pokie, and Gote’s arrow struck Hairn in the chest. All Gote sees in his excitement is that the prey fell. He rushes to claim it and finds his brother’s arrow buried in its lungs. Hairn lays gasping and bleeding in the blizzard. Gote has a choice: he can leave the trophy, knowing full well he did not kill it, and try to save his brother (the rightful king) by getting him back to the unterholm. Or he can pull his brother’s arrow from the pokie and replace it with his own. He chooses option B. Hairn cries out in pain and rage as his brother betrays him, pulling the shaft from the black coat. Gote approaches, silences Hairn by stabbing him in the throat with his own arrow. As Hairn dies gurgling, Gote plunges his arrow into the pokie. He then shoulders his brother’s still warm corpse and dumps him in a deep, narrow ravine – ne’er to be found. Then he obscures the tracks of the bloody scene and returns home with his ill-gotten prize. 

No one ever knows what became of Hairn the Lost. Some think he never came back because he couldn’t stand to live under his dark brother (they whisper Hairn’s the lucky/smart one to have left). Others think he left to found a new unterholm where he could be king. 

Gote the Black– named for his rare black robe, is a horrible ruler and a drunkard. He is brooding and sullen and constantly tries to drink away his brother’s murder. His hands were cleaned at the coronation after he skinned the pokie and ate its heart in front of witnesses, but he can never get the blood off his conscience. In drunken fits of rage he’s heard screaming “I’m king! My brother missed his chance! I’m king!”

Wo(den) Unto Them Who Miss This

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Very fitting for a Wednesday post and bonus geek points if you know why.

Nerd out Tolkien-Viking style!

God of Wednesday

And because I got another promo email from them FREE shipping from Banners on the Cheap. Hmmm....do I spend my money on toys, or do I order a hexmap? I hate making such grown up decisions.

D&D Past and Present

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Sporkchop shared this video on his blog yesterday. I don't have nearly the readership he does, but I want to do my part to share and share alike. Enjoy!


Fantastic Maps.com

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This Worldbuilding by Map post is from the worldbuilding genius that is fantasticmaps.com

Be sure to check the tutorials page. Some of you may know this, and some of this you may not know - you only think you do. Trust me, I've been a worldbuilder for several years now. I have taken university courses simply because I knew that they would teach me better worldbuilding bits and goodies. And I learn something from Jonathan every time I check his site!

Fair warning: You will get lost in the Maps section. There, my conscience is clear.

And perhaps the best part....these FREE maps! (make sure you read the Creative Commons link)























Afar Into the Land of...

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I have posted about The Land of Nod blog before....and I'm doing it again.  I like the way he's got it set up to suggest other posts at the end of each one. I get lost in his blog all the time. These are a few more that provide great information/inspiration.

Guides Through the Wilderness - What a great roster of guides - even the not so nice ones. A pretend barbarian, a succubus, a pretentious escaped slave and many more.  

Overcomplicating Coins - even if you don't use it for exactly what's suggested, it's still useful and inspiring info to have.

Ten Uncommon Coins  - another brilliant bunch of suggestions. I especially like the soultaker coin.

Dungeon Mapping with Excel and Paint - A ingeniously simple way to make your own dungeon maps using nothing more than Excel and Paint.

Random Crappy Jobs - I don't know about the rest of you, but when I play Skyrim I find simple joy in chopping firewood, hunting, and playing mailman/messenger for folks. Why shouldn't tabletoppers have equally mundane opportunities?

Random Randomness - random: class, armor, weapons, and skills. What more could you want when letting the dice decide?

He always has some great ideas up his sleeve. Definitely go check him out!

If Ever I Make It This Far

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I haven't really been watching my numbers since I hit 10,000 hits - the glow of that alone still hasn't worn off - but I owe another big 'THANK YOU' to any and all readers because I just noticed that between May 29th and July 2nd I racked up another 2,000 views! Among those was likely my author buddy Jason King, who has been very supportive of me [seriously] picking up the pen again. That means a lot, very much a lot :) And it got me to thinking...

I love the thought of one day publishing - although that would take a lot more focus, craft, and patience than I'm currently putting forth. I love Viggo Mortensen as an actor especially because his works are so varied and he seems like a genuine, amazing man.

So if ever I get to the point of having something ready/worthy to submit to a publisher, this would be my end all, beat all

http://en.wikipedia.org/wiki/Perceval_Press

Perceval Press.com

I have ideas for stories all the time. Most are fantasy, some are historical fiction/alternate history, and a rare few are science fiction. Since I never know which in particular to chase, I typically end up scribbling pages and pages of notes - maybe a smattering of worldbuilding - and then it's onto the next.

There are a few I could see actually turning into something full length (most of the others might get relegated to short stories). In order they would be:
1) one of three, or perhaps, all three fantasy worlds I've spent years filling in
2) my pseudo-mythology/science fiction hodge-podge
3) my Civil War period fictional western epic (this would be several individual, shorter books)

Oddly fitting is that one of the fantasy settings is "founded" by a boy named Perceval (named for his perseverance). The tale/world takes a lot of queues from known archetypes, myths/tales, and tropes. It's some parts Middle Earth, some parts Atlantis, and lots of parts Arthurian England. I still need to do a lot of research on many topics - and I'm sure actually visiting the United Kingdom and surrounding areas wouldn't hurt.

I know all of the fault is my own. I know I need to focus, bite down, and pound the keys. I know it will never go anywhere, or "make it", if I don't make it. I knows I always speak in maybes, somedays, and perhapses. I know, I know, I know. I'm just saying.



The Illusion of Reality

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I recently found a broken link in my favorites and wanted to make sure I update the past post....but then I couldn't find it. Maybe I haven't shared this yet.

Terragen Gallery

There used to be a gallery 1 and 2, but they've since deleted the first and expanded the second. 
They make for spectacular wallpapers! It would be even better if I could figure out how to run it as a slide show.

This is another bit of software I would love to learn, but seeing as how Campaign Cartographer gave me no end of fits, and I'm still struggling with Adobe CS4, I don't think I'll be churning out anything breathtaking anytime soon.

NPC Personality and Physical Traits

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Here's some awesomes I came across over on Hack & Slash.

NPC physical and personality traits.

I already ordered my copy and received notice that it shipped Monday. I expect it any day now. 

Just to give an idea of some combinations you can come up with (and I swear I plan for the alliteration of these)

Stuttering Sell Out - the party meets a stammering stranger who has just betrayed a neighboring country. Perhaps he's an awkward homeless child who witnessed something he shouldn't have and now the party must protect him until he can spit out the secret to the right people.

Frustrated Fence - a vendor of stolen goods has recently been stolen from. He hires the party to track down the thieves, but refuses to give them many details about the missing item. Maybe another circle of thieves is behind, or it could be that the rightful owner simply reclaimed what is theirs.

Handsome Hypochondriac - the group meets a wo/man who is very easy on the eyes, but they are sure they are just as diseasey. The twist could be that they are actually afflicted because a jealous, ugly witch has cursed them with failing health. You must find the spellcaster and reverse it.

Vexed Veteran - a one-eyed ex-military man who lusts for a life of adventure. But because he's lost an eye and he's old, no one wants to hire him out of the hum-drum of his daily life. He figures he can't reverse his aging - or can he?- but he can at least get his eyeball back. He offers to pay the adventurers to take him with them to either find a fountain of youth he heard about while soldiering, or to track down the villain that took out his eye and now keeps it preserved in a glass jar. The object could be hidden away, or in plain sight, but always on the bad guy's person.

Repetitive Rain Man Rembrandt Riddles - an artistic autistic knows a valuable secret and the party has to some how coax it out of him. He will repeat a certain phrase or seemingly nonsensical clues over and over. He also paints the hints into amazingly beautiful artwork. A fun way to play this would be that the artist is very lucid while painting, but is so focused on the piece that it's hard to get him to talk at all. He paints the answers to questions as symbols in the artwork. Pick a Rembrandt painting, or paintings, and write the story around clues/focal points of the piece or series. Or the first letters of the phrase he keeps repeating are an acronym that is the answer, or the keyword that unlocks him to tell the complete secret.

Bad Blooded Brit - a man has had his human blood drained and replaced with some kind of alien fluid. There are multiple side effects including impaired thoughts, hallucinations of being chased by monsters, and violent outbursts. The most noticeable features are sallow skin, haunted eyes, and rotting teeth. By the end of the adventure he is near death and vomiting a black, tarry substance. The party can drive the man away fearing he's possessed. They can help him find a magical cure. Or they can simply do the humane thing and kill him, but can they live with that? Should they keep him alive under quarantine for study in case whatever it is might be catching?

Ferret and Fidget - a junkie with a monkey on his back and a pet ferret. This potion/weed addict is going through serious withdrawals and becoming more and more desperate to slake his habit. He swears to the party that he knows of treasure and will greatly reward them if they will help him find a fix. But perhaps your group has already been tasked with eliminating the foul smugglers that have strung out and poisoned whole villages. They must use this illin' villain to get close to his dealer and eliminate him. When the junkie realizes they are not interested in helping him, in fact they want to stop his supply permanently, he flees and attempts to sabotage their efforts. The true victim in all this is the poor ferret. He's having a hard time too.

Bulbous Boar or Nosy Newt - rumors have spread of a man with an unusually large nose who mysterious emerged from the wilds/woods/swamp and has been warning townsfolk to avoid the maniacal sorcerer that has taken up residence in a tower nearby. As if his rantings weren't unnerving enough, livestock has been disappearing, strangers have been seen wandering about, and the tortured cries of animals and screams of men have been drifting on the night winds. This evil wizard, known as Dauktor Morose, has somehow been morphing animals into humans. Some victims think they are suffering from amnesia since they can recall nothing previous to their awaking as humans. Others only look human, but have no powers of speech and dreadful, primitive behavior. The particular man named either Borus or Noot, knows full well what has happened to him, but wants to remain a human for as long as possible. Once the party deduces his true form they can either adopt this would-be follower, or return him to the tower for retransmogrification. Obviously he objects to this later option. He can both hinder and help the group with his bumbling and natural talents. 



The Face is the Place

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This post was inspired by this post on The Bookshelf Muse

I don't know why it didn't occur to me to do this when I did my character building post back in January.

One of the things that drives me nuts when reading is to not be able to picture the characters.What I do to resolve this is Google the character's name and see which actors/actresses other people have suggested. Once I have that person's face in mind it makes reading much easier and more enjoyable. 

When reading fantasy series (which are known for being long and crowded) like Song of Ice and Fire, Wheel of Time, or Lord of the Rings, you really need to be able to distinguish the characters from each other. I think this is why the LOTR movies are such favorites of mine - top quality actors who totally look the part. Can you imagine how much different it would have been if Stuart Townsend was Aragorn instead of Viggo Mortensen? I could see him (Stuart) more as an elf.

To give a visual example of what I mean; one day I was dorking around with heromachine and created an old ranger.




He looked so familiar and I couldn't place why.....


Apparently I had Jeff Bridges in the back of my mind.

By the Gods

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Let us consider how in the real world there are various names and faiths in "modern" monotheism alone. Biblical culture can't agree on what to call God or which version of [basically] the same tale is "the truth."
If we wind the clock back to pre-Roman polytheistic cultures from the cold north, to the rainy isles, to the balmy ocean, all had a smattering of gods over varied realms/domains.
Then the Romans adopted Greek gods and changed their names. Then they took them to the 'barbaric' world where they intertwined with Norse and Celtic deities. And then when Christianity was introduced to the heathen pagans, myths were adopted and adapted that further jumbled everything up to and including modern holidays and names of the days of the week.

Now keep in mind, that's just among real world humans whose only concrete, scientific separation is geography. Religious wars are some of the bloodiest, darkest moments in human history. It's not like they're elves and dwarves and goblins arguing theology over a cup o' tea.

So when crafting your own gods and religions for stories and games, where should you begin?
Some might say "at the beginning". Seems logical enough. But that's a big bite to try to take on a whim. How did this all start? When? How long before the present? How is it that the creation myth is known and passed on?

Another issue is that you're trying to compartmentalize...well EVERYTHING! That's, like, a lot. Maybe you don't work in such a linear pattern. If your noggin is anything like mine, it spits out what it wants, when it wants. I can't say "ok brain, gimme a Genesis." I've had more mythos and parts of godly personalities spring to mind at random than I could effectively summarize for blogging purposes. Go with your gut. Relax. Don't try to push it just to make something. That's a sure fire way to get a doosie of an imagination hemorrhoid. Ew.

Maybe these will ease your discomfort and help get the juices flowing in an organized and easily digestible manner:

Sarah Snyder's tips on creating pantheons and religions

Michael James Liljenberg's Genesis How To

Are You A "Real" Writer?

Generation One: Children of Mars - Kickstarter 1

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I've backed a few Kickstarters in my day. I'd love to back more money for more projects, I simply can't afford to. Maybe someday...

It's not for completely selfless reasons, although I have given $5 here or there and not asked for any rewards. Mostly I do it because I like to promote and support art, and hopefully generate some good KS karma for when some friends and I upload our own project in search of backers.

It is with this want to contribute toward future contribution that I present this

Generation One: Children of Mars Kickstarter

From here on I will make it a point to post any backings.

Game Music Library

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I don't belong to Wordpress, which I'm sure some would find near blasphemous, and what the less dramatic would simply dub "limiting myself."  Both are probably correct. It is such limitation that keeps me from commenting on others' blogs. And I do like to comment because we bloggers thrive on feedback.

But I ramble. My point is that I came across this little beauty through RPGBA (at right) and figured that sharing on my rarely used Facebook wasn't enough. I wanted to link to it here as well.

Game Music Library. It's quite the suggested playlist of tracks to punch up a gaming experience.

I usually write and worldbuild to music. Mostly I use Grooveshark if I want a particular artist or song, but if just want something backgroundy along the lines of such-and-such genre, I'll turn on Pandora.

But the author of this playlist is right about the music needing to fit the moment/scene. There have been lots of times that I'll be writing sometime sad and tragic to a woeful Irish ballad...and then it jumps to lively fiddle and flute and suddenly I want to forget my trouble and kick up my heels in a field of heather.

Fantasy Bar Fight

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This here is a great idea from the Land of Nod blog.

Fantasy Bar Fight table

And what's a bar fight table without chairs, flagons, and mugs with which to bash opponents?

Thus, since you checked your weapons at the door, you must improvise with what's close at hand to make sure you come out on top. So here's a quick addition I whipped up:

glass bottle/ceramic mug - does +1 damage, but breaks after one hit
metal tankard - does +1 damage and can be used 3 times before discarding
brass knuckles (which you conveniently forgot you had in your glove) - does +2 damage, but other players will spot the unfair advantage after 2 turns and gang up on you, or the barkeep will thump you unconscious with a blackjack/sap for "cheating" in a fair fight
table - does +2 damage if a person is knocked/thrown/body-slammed through one
chair/stool - does +3 damage, or knocks an opponent unconscious instantly if you roll a natural high

If you're still standing around when the town guard arrives, roll a d6 (for luck) to see what your punishment is.
1 - you are fined heavily and run out of town, meaning you cannot resupply or scout for jobs
2 - you have to pay for *damages and spend 1d6 nights in jail
3 - you have to pay for damages and spend the evening in jail
4 - you only have to pay for damages
5 - you only have to pay 50% of damages
6 - you're strongly advised to clear out and the authorities will be keeping a keen eye on you, meaning you cannot commit any other crimes, intimidation, or general rambunctiousness while in town or else spend 1d6 nights in jail

*DM's discretion for how to calculate damages - the bar keep nickel and dimes the cost of every broken table, chair, mug, etc. (assuming you have an equipment list that prices these items), or it's a flat fine for each player of 1d4x10 gold.

A modification of my own would be to roll 1d10x2 for the number of occupants in the establishment. Minus 1d4 for noncombatant bar staff. Roll another d4 for NPCs that just back against a wall and stay out of it.

DemonWars: Reformation - Kickstarter 2

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I've been a fan of R.A. Salvatore for years now. His Crimson Shadow Trilogy is among my top favorites of fantasy I've read to date. I ate up 15 books of his Drizzt series., of which I "loaned" (wordnerd speak for 'I'll probably never get that book back') my copy of the Crystal Shard to a friend whose young son was craving an introduction to fantasy novels.

With that said, I could not turn my back on him when he asked us to back him and his son(s) in their revival of his earlier DemonWars tabletop RPG

Thus I have given to DemonWars: Reformation Kickstarter.

At the time of this post there are still 3 days to contribute. Yes, I know it's 143% funded, but still....

RPG Blog Carnival - September Challenge

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Sept 2013 RPG Blog Carnival Challenge

Campaignmastery.com - Location-Location-Location

This already has my head spinning with ideas. Stay tuned for much much more to come. I greatly look forward to another month's challenge after the wrap up of my May to Z posts.

But in case you're on imagination overload (as tends to happen when someone drops such an inspiration bomb), check out these links to give some definition to your surroundings. Some of these are new to me a la CartographersGuild.com, but D&D Doodles has been a faithful standby whenever I need a settlement to wander through. 

The Bridge District

Fallcrest, Winterhaven& more

Val Nevan

City of Galastan

Map Tutorials - Kickstarter 3

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It should come as no surprised that I'm a map geek. I love them and the worlds they depict, whether real or imaginary, but the latter usually gets much more of my attention. I will spends hours, days, even months pouring over a fantasy world map imagining and concocting everything from weather patterns to monsters and multitudes of inhabitants.

Alas it has been a very long time since I picked up a pencil to sketch...well, anything. Characters come naturally once I have worked out the crunchy bits of who they are and who they may become. But what I long to be able to do is make a really good looking fantasy map. The daunting doubt that confronts me is 'where to begin?' Well, thankfully guys like Michael Tumey have provided an answer.

25 Quick and Dirty Map Tutorials Guide Book Kickstarter

At the time of this post, the project has been over-funded (if there is such a thing) at $23,000+ of a mere $3,750 goal. Way to go backers! I would have thrown in with the rest of them, but I budget myself to <$40 per month and I'd already spent August's monies before I found this.


Cityograher Mapping Software

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It is from the previously posted map tutorial KS project that I found another that (thankfully) reached its goal in June 2012. Cityographer mapping software.

This can also be found at http://cityographer.com/ and http://inkwellideas.com/.

Simple and compatible whether you're a Mac man or a PCer, like myself. The video makes it appear ridiculously easy to create highly detailed, editable cities and towns, right down to the name of the blacksmith and what items he has for sale.

He makes mention at 9:52 in the video of a medieval demographic calculator. These are the two that I always use Medieval Demographics Calculator and Medieval Demographics Made Easy.

At sale prices of around $26 each - because Hexographer and Dungeonographer are also available - and add ons for about $20, it all adds up to a well-spent $50.

Once I've saved my pennies and gone through the couch cushions a few times I'll purchase the pack myself and begin sharing/posting the maps I've created. Stay tuned.
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